![]() Physical attacks require an attack roll, which must overcome the target's armor class in order to deal damage. From D&D 3rd edition onward, where twenty sided dice are used for most conflict solution, most other dice are used primarily for rolling various sources of damage.Ĭharacters and creatures usually have a way to avoid taking some or all damage. Damage is usually calculated by rolling dice, although some sources of damage may deal a flat number. The amount of damage dealt varies considerably by source. ![]() Common causes of damage include attack by weapons and monster attacks, spells, traps, and environmental dangers like fire and falling. In Dungeons & Dragons, damage is frequently dealt during combat.
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